Lab / selected R&D
RESEARCH
BEHIND THE WORK
Ongoing R&D across TouchDesigner, GLSL, realtime rendering, sensors, networks and generative systems, feeding directly into installations, stage systems and audiovisual work.
- Kinect / mapping / custom show controlSensor input, stage simulation, UI, DMX and video routing.
- NVIDIA Flex / particles / sound analysisRealtime physics, audio response and generative spatial studies.
- GLSL / C++ / geodata / APIsCustom code, distance functions and data-driven image systems.
- Dataviz / WebSocket / OBS / Node.jsNetworked control, streaming systems and dashboards.
- Stable Diffusion / Unreal EngineGenerative image and realtime 3D experiments.
- Realtime FX / audio-reactive systemsTouchDesigner / GLSL research around sound, motion, feedback and image transformation.