Professional / institutional / 2023—2024

Grand Théâtre
de Genève

Projection content had to remain spatially coherent across monumental surfaces, multiple planes, strong geometric distortion and very short-throw optics.

Role SMODE Programmer / Video Systems & Projection IntegrationWork installation / cues / soft edge / geometryDelivery calibration / performance-ready projection system
Grand Théâtre de Genève / SMODE + projection integration / moving documentation
01

Projection integration

Image geometry under stage constraints.

The work covered video-system installation before performances, SMODE programming, cue creation, collaboration with the artistic team, monumental soft-edge work and the adaptation of content across strongly distorted projection planes.

Ultra-short-throw optics made small physical variations visible immediately. Final calibration therefore connected software geometry, projector placement, surface alignment and show conditions rather than treating them as separate tasks.

SMODEprogramming / media composition
Cuesshow states / performance operation
Multi-planeprojection geometry / deformation correction
On sitesoft edge / optics / final calibration
ARTISTIC CONTENTmedia / visual intentions / production requirements
SMODE + CUESprogramming / timing / content adaptation
GEOMETRY + SOFT EDGEmulti-plane correction / overlap / masking
PROJECTION + CALIBRATIONultra-short-throw optics / on-site validation
02

Responsibility

Before performance

Install the video system, prepare projection paths and make the SMODE environment operational for the production.

Programming

Build and adjust cues, geometry and content states in collaboration with the artistic and technical teams.

Optical integration

Manage monumental soft edges and heavily deformed surfaces while preserving continuity across projected planes.

Final validation

Calibrate the complete system on site so software, optics and stage architecture converge into one reproducible show state.